Hey, storm chasers! Internal multiplayer testing has started — the servers are up and we're working through bugs on them. The larger tornadoes also look considerably better than they did. Here's where things stand.
The Short Version
- Multiplayer: internal testing underway, servers live, bugs tracked on our board
- Tornadoes: improved visuals on the bigger ones, still a work in progress
- Stability: vehicle physics, weather system and multi-tornado performance all improved
Improved Tornado Visuals
I've made some improvements to our larger tornado visuals. While this is still a work in progress, we wanted to share the current state of these enhancements.



Multiplayer Progress
I'm excited to announce that we've begun internal multiplayer testing! Our servers are up and running, and we are actively tracking issues on our bug board.

Bug Fixes & Optimizations
Numerous bugs have been squashed over the past few weeks - mainly regarding multiplayer, improving stability and performance across the board. My focus has been on creating a smooth experience for the upcoming playtesting phases.
- Fixed various vehicle physics issues
- Improved weather system stability
- Enhanced performance in areas with multiple tornados
- Resolved several UI and menu glitches
- Many more
What's Next?
The next phase of playtesting is on the horizon! Here's what you can expect:
- The next phase of playtesting is expected to begin either at the end of this month or early next month.
- Pre-Alpha Supporters can expect an official announcement for the above.
- Our current focus is on completing the EA map.
- Playtesting times and release dates will depend on how long it takes to complete the map and fix any bugs or performance issues discovered during testing.
Wishlist Tornado Emergency on Steam if you haven't yet, and follow the page so playtest news lands in your feed. Wishlists are a big part of how far Steam pushes a game at launch.
Stay safe out there.