About
One developer, one storm season at a time.
I’m Tommy Johnston, and I am the whole studio.
There is no release date yet. I graduated in August 2026 and now run TIMMYG Studios full time, on my own, so the game moves at the pace one person can move it — which is also why every decision on it is mine to explain, and why the dev updates are as detailed as they are.
Until then the game is being played, broken and fixed rather than shipped. What comes out of that goes into the dev updates: what changed, what it broke, and what it is going to take to get the rest of the way to Early Access.
The project
How it gets made
Four things worth knowing before you read a dev update, or decide whether to wait for this one.
The studio
TIMMYG Studios is me. I'm the primary developer on Tornado Emergency. I graduated in August 2026 and run the studio full time now, by myself.
Realism, eventually
Realism is the end goal, and the radar and storm behaviour are built towards it. For release I'm deliberately prioritising the fun over the simulation.
Built on Unreal
The game is built in Unreal Engine. That is the tool; the radar, the storm behaviour and the vehicles are all built on top of it, by me.
In active development
There is no fixed schedule; an update lands when there is something worth showing. Every one is posted here, and the Discord is where the day-to-day goes.
Community
Come and break it with me
Follow development progress, share feedback, and connect with other storm chasers.