Hello storm chasers! I'm excited to share the latest updates on our upcoming game, Tornado Emergency. As the primary developer, I've been hard at work implementing new features and polishing existing ones. Let's dive into what's new!
First Person POV
Third Person POV
New Radar System
EA Map Progress
AI Traffic Experimentation
Tornado System Improvements
We've made significant strides in enhancing the tornado experience:- Updated tornado shaders for more realistic visuals
- Improved the dropping down animation for a more dramatic effect
- Implemented a system for tornadoes to throw vehicles and people
- Added power flashes with sparks for increased realism
- Introduced tree destruction for more environmental interaction
Power Outage Feature
Vehicle and Gameplay Enhancements
Our vehicle system has seen major upgrades:- Implemented a functional steering wheel for immersive driving
- Added an in-vehicle laptop with radar display
- Introduced hazard lights and emergency lightbars
- Currently working on 7 new vehicles, including two interceptors (images coming soon!)
First Person POV
Third Person POVRadar and Weather Systems
The radar system has received a significant overhaul:- Updated radar now displays velocity and reflectivity
- Implemented TVS (Tornado Vortex Signature) icons and warnings
- Integrated tornado sirens with the radar system
- Added hail to our weather system
- Improved our cloud system for more realistic storm formations
New Radar SystemMap and Environment
Progress on our environment continues:- The EA (Early Access) map is now 25%-ish complete
- Implemented a power outage system for added realism
- Experimenting with AI traffic to populate our world
EA Map Progress
AI Traffic Experimentation