\n\x3Cml>TIV2 Deployment\x3C/ml>\n\n\x3Ch1>Garage & Interaction System\x3C/h1>\n\x3Cb>Work in Progress\x3C/b>\n\n\x3Ch1>Vehicle Shop\x3C/h1>\n\x3Cm>- Upgrades & Color Customization\x3C/m>\n\x3Cm>- Interceptor & Probe Warehouse\x3C/m>\n\x3Cm>- Vehicle Storage Management\x3C/m>\n\n\x3Cwdg id=\"garagevid0924\" c=\"ArkVideo\" src=\"https://api.timmygstudios.com/v1/storage/buckets/images/files/dev09242024garage/view?project=tore\"/>\n\x3Cml>Interaction & Garage System\x3C/ml>\n\n\x3Ch1>Other Enhancements\x3C/h1>\n\x3Cm>- In-Game Offline TTS for EAS System to provide accurate alerts in real-time.\x3C/m>\n\x3Cm>- More progress on EA map (40% complete)\x3C/m>\n\x3Cm>- Major optimizations in all areas of the game\x3C/m>\n\x3Cm>- Tons of bug fixes\x3C/m>\n\n\x3Cwdg id=\"mapleton0924\" c=\"ArkImage\" src=\"https://api.timmygstudios.com/v1/storage/buckets/images/files/dev09242024newarea/view?project=tore\"/>\n\x3Cml>New Area in Mapleton County\x3C/ml>\n\x3Cwdg id=\"grassgif0924\" c=\"ArkVideo\" src=\"https://api.timmygstudios.com/v1/storage/buckets/images/files/dev09242024grass/view?project=tore\"/>\n\x3Cml>Wind Gusts Across Grass\x3C/ml>\n\n\x3Ch1>What's Next?\x3C/h1>\nA lot of work is being done on backend / non visual logic such as rich presence and multiplayer support. The camera system is still in the works and will be showcased in the next development update.\n\nWe're getting much closer to internal playtesting! Stay tuned for more updates and thank you for your patience and support.",headerImage:"https://api.timmygstudios.com/v1/storage/buckets/images/files/dev09242024header/view?project=tore",description:"Hey, storm chasers! I’ve been working hard to add new features and refine what’s already in place. Let’s dive into the updates!",$id:"670e0f060034434c9b9f",$createdAt:"2024-10-15T06:43:18.261+00:00",$updatedAt:"2024-10-15T23:26:28.961+00:00",$permissions:$R[4]=[],$databaseId:"tore_live",$collectionId:"posts"},$R[5]={title:"Development Update 08/27/2024",content:"Hello storm chasers! I'm excited to share the latest updates on our upcoming game, Tornado Emergency. As the primary developer, I've been hard at work implementing new features and polishing existing ones. Let's dive into what's new!\n\n\x3Ch1>Tornado System Improvements\x3C/h1>\n\nWe've made significant strides in enhancing the tornado experience:\n\n\x3Cm>- Updated tornado shaders for more realistic visuals\x3C/m>\n\x3Cm>- Improved the dropping down animation for a more dramatic effect\x3C/m>\n\x3Cm>- Implemented a system for tornadoes to throw vehicles and people\x3C/m>\n\x3Cm>- Added power flashes with sparks for increased realism\x3C/m>\n\x3Cm>- Introduced tree destruction for more environmental interaction\x3C/m>\n\n\x3Cwdg id=\"poweroutage0827\" c=\"ArkVideo\" src=\"https://api.timmygstudios.com/v1/storage/buckets/images/files/dev08272024power/view?project=tore\"/>\n\x3Cml>Power Outage Feature\x3C/ml>\n\n\x3Ch1>Vehicle and Gameplay Enhancements\x3C/h1>\n\nOur vehicle system has seen major upgrades:\n\n\x3Cm>- Implemented a functional steering wheel for immersive driving\x3C/m>\n\x3Cm>- Added an in-vehicle laptop with radar display\x3C/m>\n\x3Cm>- Introduced hazard lights and emergency lightbars\x3C/m>\n\x3Cm>- Currently working on 7 new vehicles, including two interceptors (images coming soon!)\x3C/m>\n\n\x3Cwdg id=\"fpov0827\" c=\"ArkImage\" src=\"https://api.timmygstudios.com/v1/storage/buckets/images/files/dev08272024fpov/view?project=tore\"/>\n\x3Cml>First Person POV\x3C/ml>\n\n\x3Cwdg id=\"tpov0827\" c=\"ArkImage\" src=\"https://api.timmygstudios.com/v1/storage/buckets/images/files/dev08272024tpov/view?project=tore\"/>\n\x3Cml>Third Person POV\x3C/ml>\n\n\x3Ch1>Radar and Weather Systems\x3C/h1>\n\nThe radar system has received a significant overhaul:\n\n\x3Cm>- Updated radar now displays velocity and reflectivity\x3C/m>\n\x3Cm>- Implemented TVS (Tornado Vortex Signature) icons and warnings\x3C/m>\n\x3Cm>- Integrated tornado sirens with the radar system\x3C/m>\n\x3Cm>- Added hail to our weather system\x3C/m>\n\x3Cm>- Improved our cloud system for more realistic storm formations\x3C/m>\n\n\x3Cwdg id=\"radar0827\" c=\"ArkImage\" src=\"https://api.timmygstudios.com/v1/storage/buckets/images/files/dev08272024radar/view?project=tore\"/>\n\x3Cml>New Radar System\x3C/ml>\n\n\x3Ch1>Map and Environment\x3C/h1>\n\nProgress on our environment continues:\n\n\x3Cm>- The EA (Early Access) map is now 25%-ish complete\x3C/m>\n\x3Cm>- Implemented a power outage system for added realism\x3C/m>\n\x3Cm>- Experimenting with AI traffic to populate our world\x3C/m>\n\n\x3Cwdg id=\"eamap0827\" c=\"ArkImage\" src=\"https://api.timmygstudios.com/v1/storage/buckets/images/files/dev08272024map/view?project=tore\"/>\n\x3Cml>EA Map Progress\x3C/ml>\n\n\x3Cwdg id=\"aitraf0827\" c=\"ArkImage\" src=\"https://api.timmygstudios.com/v1/storage/buckets/images/files/dev08272024aitraf/view?project=tore\"/>\n\x3Cml>AI Traffic Experiment\x3C/ml>\n\n\x3Ch1>What's Next?\x3C/h1>\n\nWhile this update showcases only one new vehicle, rest assured that we're hard at work on several more. We'll be sharing images of the additional interceptor and six other vehicles as soon as they're ready.\n\nI'm thrilled with the progress made so far, and I can't wait to share more with you all. Remember, this is primarily a solo project with some occasional help, so your patience and support mean the world to me. Stay tuned for more updates, and thank you for your continued interest in Tornado Emergency!",headerImage:"https://api.timmygstudios.com/v1/storage/buckets/images/files/dev08272024header/view?project=tore&project=tore&mode=admin",description:"Hello storm chasers! I'm excited to share the latest updates on our upcoming game, Tornado Emergency.",$id:"670e0b4f001c4ab1a77b",$createdAt:"2024-10-15T06:27:26.875+00:00",$updatedAt:"2024-10-15T23:27:27.319+00:00",$permissions:$R[6]=[],$databaseId:"tore_live",$collectionId:"posts"},$R[7]={title:"Development Update 06/10/2024",content:"Hey everyone,\nI'm excited to share some major progress on our storm chasing game in Unreal Engine 5. Here's a rundown of what we've been working on:\n\n\x3Ch2>Procedural Generation\x3C/h2>\nI've been working on procedural generation, which assists with map creation. This allows larger scale maps to be created with a lot less effort.\n\n\x3Ch2>New Vehicles\x3C/h2>\nThanks to the work of Thunder Morningstar, we are working on 8 new vehicles for EA. Each vehicle is uniquely designed, with some offering upgrade options to enhance your storm chasing experience. This diversity ensures a tailored and dynamic adventure every time you head out.\n\n\x3Ch2>Laptop Radar System\x3C/h2>\nThe laptop radar system is now fully operational. It features:\n\x3Cb>Reflectivity Scans:\x3C/b> Get detailed visual data on precipitation intensity.\n\x3Cb>Velocity Scans:\x3C/b> Track wind speeds and directions with precision.\n\x3Cb>TVS (Tornado Vortex Signatures):\x3C/b> Identify potential tornado formations in real-time.\n\x3Cb>Warnings:\x3C/b> Receive alerts for severe weather conditions.\n\n\x3Cwdg id=\"radar0610\" c=\"ArkImage\" src=\"https://api.timmygstudios.com/v1/storage/buckets/images/files/dev06102024img/view?project=tore\"/>\n\x3Cml>Satellite image in screenshot is from real life and not in-game for testing purposes\x3C/ml>\n\n\x3Ch2>Chaser Dashcam Feature\x3C/h2>\nI've also been experimenting with a new chaser dashcam feature. This allows you to view other players' dashcam perspectives by clicking on them in the laptop interface. It's a great way to see different angles of the storm and learn from fellow chasers.\n\nStay tuned for more updates as we continue to develop and prepare the game for Early Access. I can't wait for everyone to experience these new features firsthand!\n\nHappy chasing, TIMMYG Studios/Tommy",headerImage:"https://api.timmygstudios.com/v1/storage/buckets/images/files/dev06102024header/view?project=tore",description:"I'm excited to share some major progress on our storm chasing game in Unreal Engine 5. Here’s a rundown of what we've been working on...",$id:"670e0765003e0ecdbdcd",$createdAt:"2024-10-15T06:10:45.471+00:00",$updatedAt:"2024-10-15T23:27:39.348+00:00",$permissions:$R[8]=[],$databaseId:"tore_live",$collectionId:"posts"}];($R[9]=(p,d)=>{p.s(d),p.status="success",p.value=d;delete p.s;delete p.f})($R[0],!0);
Tornado Emergency
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TIMMYG Studios
About Tornado Emergency
Prepare for nature's fury in Tornado Emergency, where you will take on the role of a daring storm chaser. Your mission? Collect vital data on severe weather events by strategically deploying probes and maneuvering your high-tech intercept vehicle. Will you play it safe, keeping a cautious distance from the raging storms? Or will you risk it all, venturing into the heart of violent tornados to capture breathtaking footage?
Development Update 09/24/2024
Hey, storm chasers! I’ve been working hard to add new features and refine what’s already in place. Let’s dive into the updates!
Features
Multiplayer
Play with your friends or meet new ones! You'll be able to see other chasers' real-time locations on the map in-game, as well as ride along with them if you wish.
Map & Radar System
In each vehicle, you'll have a laptop with access to real-time radar data such as reflectivity, velocity, correlation coefficient (will be added after EA), and other weather warnings.
Character Customization (WIP)
You'll be able to customize your appearance to make a unique character. (Work in progress, not yet implemented)
Vehicle Customization
Use money earned from data collection to upgrade your chase vehicle with cool attachments.
Data Probes & Cameras
Take pictures of weather events or place your data probe in the path of a tornado to collect vital data and earn money in-game.
Drones (WIP)
The sky is the limit! Use drones to get a bird's eye view of the storm and collect data from a safe distance. (Work in progress, not yet implemented)
Frequently Asked Questions
Is there a release date yet?
Currently no. As the primary developer of this game, I am currently a student in college and am developing in my available free time.
How realistic will the game be?
While realism is an end-goal, I am currently prioritizing the "fun" over realism for release.
What intercept vehicles will there be?
I want to include various versions of the Dominator/TIV and other intercept vehicles. Currently, for EA, I am planning to have the TIV2 along with another custom intercept vehicle.
What will be the minimum requirements to run the game?
This question will be answered once alpha testing has finished.